Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Then add 2 points reliability and save XP for tanks. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. This is so youre not totally unprepared when the Axis invaded you in 1941. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Hearts Of Iron IV: By Blood Alone Review: Planes and More! Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . Variants: Mot/mech/amtrac has already been discussed. Template issues for sure. I tried it with expert Ai. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. Press question mark to learn the rest of the keyboard shortcuts. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. These rules will help your game run smoother and increase your chances onto securing world domination. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. I usually use them in separate divisions, though, like you'll see in template 4.3. As a Russian player, I am very pleased to have such a successful game for the USSR. Finally, there's HSPAA, which is arguably one of the best units in the game. So, what are you waiting for? ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. The whole point of the above tactic is to defend and let them drain their manpower. With this, you may be wondering what the guide is actually about? I used to play games mainly in Germany, France and Japan. Changing the templates a little bit. Movies. I hate to say this but it's a terrible template. All countries trade with you FIRST and buy licenses like Fighter I from you. This item will only be visible to you, admins, and anyone marked as a creator. 3 Award Favorite Share Introduction / Philosophy Hello everyone! First off is the question of motorized, mechanized, or amtracs. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. That way I can lend-lease their guns to Spain and later China to increase army XP. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. I deleted some and converted others to 2 width edit templates. Make sure you don't lose your piercing if you go too low! China you can get more by sending to each Chinese minor but still not infinite. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The numbers are all with full 1945 tech but no doctrines. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Logistics are also useful in marines. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. Your email address will not be published. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. In today's video I'm sharing with you my strategy for beating Germany. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive multiplayer games of Hearts of Iron IV, as the Soviet Union.As always don't hesitate to comment, and ill get back to you ASAP, oh and do like and subscribe.If you want up to date tips, and advice do feel free to join my discord server, and to take part in my weekly Hearts of Iron 4 MP Games. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. (support,medic,reckon,engineer,radio as support.). Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Menu. So, I'm playing a match as Stalin, and I have 5 million deployed men. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Espaol - Latinoamrica (Spanish - Latin America). The New Soviet Woman4. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. All trademarks are property of their respective owners in the US and other countries. Secure the Administration11. Is there any nations you would like me to do? Get a license for the A-32 to get a 70% bonus. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Hey thanks , mostly approximately 140 160 divisions. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. This guide is single-player oriented. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. It's often recommended to make some of both. Modding guide for the new decisions & missions system in patch 1.5. 3) the Union is probably the most fun country to play, sure. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Just do your normal technologies and focuses. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. 1 mo. I'm covering tank templates fourth because they definitely require the most thought of any template. People complain that Germany is OP in the current meta and unbeatable late game. Sorry for the necro. Fix your eco, the rest will be much better. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Hoi4 Soviet Union Guide 2020! Just to check are you playing as the Soviet Union? Clicking on the branches leads to the appropriate section. Variants: For the mot/mech question I'd recommend motorized. YOU ARE A MAGNIFICENT SOVIET ONION! You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Having received more tanks, I came to Berlin like clockwork. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. How do you get so much army exp so early on? Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. I ended up putting my entire army on aggressive and sitting back to get some fresh air. Didn't consider it, didn't know air is now this important. Send what volunteers you can and constantly improve the template as they fight. All rights reserved. Shock Troopers. Engineers, logistics, maybe support AT if you have the techs. Now onto the ones that actually pay off like. Specify when and how many. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. You have a couple of different infantry templates but they're all not good. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Valve Corporation. Tanks is 1 or 2 divisions with light tanks. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. For HT conversion, I will directly convert my volunteers into heavy tanks. Tried yesterday with bunkers lvl 5 and they breached it in a few months. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. I particularly like ideas 1 and 4 and will look into writing these at some point. This item will only be visible in searches to you, your friends, and admins. But there is one challenge every Soviet Player must go through - a Purge. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! The reason is obviously the massive production boost in the form of stability and the 10% Construction. HOI4 Soviet Union Guide time. HOI4 Soviet Union Guide time. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. 150 mills and 180 civs. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. Hello, thanks for your comment. But most of time they just seem to be losing manpower and equipment without really getting the xp. The Soviet national focus tree can . and our I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Additionally, you should never build level ten land forts, as the AI will not attack them. New comments cannot be posted and votes cannot be cast. You should wait with that focus until. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Spain was capped at 5 last patch because of the amount of territory. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. ago. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Guns are handed it in order of tech level then in alphabetical order. Micro the whole time. How many Hoi players can say the same? Do you erase half of the army when spain c.w. Not out of the ordinary. Free trade and tank designer will help. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. Therefore, lets proceed into the guide. Press question mark to learn the rest of the keyboard shortcuts. The rest pretty much comes down to your abilities and micro/using hotkeys. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Soviet Union, as one of the seven major powers, has a unique national focus tree. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. For volunteers, it's different because you're capped on the number you can send. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Valve Corporation. Regardless, that doesn't change the strategy. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). I will not list every single one, but the ones I feel you should go for first. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. Join. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Interesting. So final template is 12-7-2 HT-mech-SPAA. Ah, the Soviet Onion. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. It's really good. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Talk to your allies to sell licenses like the medium tank II. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Start a game as the Soviet Union. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). ! However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Finally, tanks. Addressing Interwar Affairs3. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? You can find part 1 here, part 2 here and part 3 here. All rights reserved. For heavy tanks this is quite easy. This item has been removed from the community because it violates Steam Community & Content Guidelines. This suggests to me that you built too few civs and started making mils too early. Same goes for increasing the SPG:tank ratio. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. My main inf are 30 width pure inf with log, eng, and rec. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. You have 280 factories in 1944 and are building nukes. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. The rest are pure inf too with 10 and 15w and aa/at. Armor is useful if you believe your division will not be pierceable with upgrades. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. "Air Production" Focus is banned pretty much everywhere. Support engineers, signals, AA, maintenance. Please leave a like and subscribe if you enjoy this video. Centralization and Discipline15. I will look to add this information on the guide as soon as possible. JetBooking for Elementor | Comprehensive Guide. Begginers to. 8:1 casualties and Germany capitulated in 1944. Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. This item will only be visible to you, admins, and anyone marked as a creator. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. The rest are pure inf too with 10 and 15w and aa/at. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses.
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