What file exactly did you use to regenerate the facegen data? Source code on GitHubThis work is licensed under the MIT License. Black face bug dont effect the way the game works. Just made my first weapon in Blender and want to know how to port over to Skyrim. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. Skyrim Special Edition Creation Kit and Modders. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. (Select multiple NPCs by holding down Shift or Ctrl .) Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Updates your NPC faces to match body in a quick and efficient way. All trademarks are property of their respective owners in the US and other countries. Open the Creation Kit and click File > Data. Copyright 2023 Robin Scott. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! I haven't figured it out yet, but I've been working on it for the past few days. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Some assets in this file belong to other authors. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Several functions may not work. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. First, you need to export face gen data for each NPC. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Forget about the ones under the Mod.esp folder! So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. Any ideas on how I could fix it? - The black head seems to happen no matter what. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. For example: Looking at tint layers, it seems pretty clear what the issue is. fixed an issue. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Some of the affected mods add a LOT of new NPCs. - You'll get the black head no matter which way you do it, or if you do both. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. Let me know if you run into any problems. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. It did not. It SHOULD read sth. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). And does "fluffy Khajiits" change all Khajiits to something else? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Put the one you want to win the conflict last. Launch TES5Edit/SSEdit. And that's what happens most of the time when people encounter black faces in their game. Repeat Steps 4-6 for any other mods with broken . Install hundreds of mods with the click of a button. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Several mods making changes to one and the same NPC can result in a black face. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. Create a bashed patch. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. So to get the corresponding facegen files, you need to change the first two numbers to 0. I sure can't tell. 2. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? Install hundreds of mods with the click of a button. In the right pane, find and select the NPC (s) with broken faces. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The mods in question are found here and here. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. All rights reserved. Install hundreds of mods with the click of a button. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). I don't know why people still advice regenerating facegen data. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. Thanks for pointing that out. facegen data is definitely being output to the data directory. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. All rights reserved. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. Any ideas why? I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. Nnnnnope. High Poly Head should also take effect if you distribute it with the xEdit script. now will not add same npc to console command batch file again and again. Fixed! In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Fixed delphi/pascal stupid 'else' handling. Log in to view your list of favourite games. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. I also opened the face mesh in NifSkope, and it looks fine there. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. First, pick one mod that alters NPC faces and use just that one. Yours is unfortunately a totally different issue. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. Remove the DDS files from these directories . So what am I missing? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. This only happens for vanilla NPCs. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. This means it will work for mods such as VHR - Vanilla Hair Replacer. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK.
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